Board Game Mechanics & Taxonomy Index
Explore mechanics, themes, genres, systems, and games in one place.
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Discovery hub →Mechanics Index
A–Z + usage countsComplete mechanic universe, letter slices, popular picks.
Themes Index
A–ZAll themes with usage counts and cross-links.
Genres Index
Quick listGenres and systems with ISR-backed detail pages.
Glossary & Lists
Coming soonTerms, components, and curated lists for long-tail SEO.
Featured Mechanics
Browse all →Acting
MechanicActing is an activity in which a story is told by means of its enactment by an actor who adopts a character—in theatre, television, film, radio, or any other medium that makes use of the mimetic mode.
Action Drafting
MechanicAction Drafting is a board game mechanism focusing on its core action pattern. Examples: alchemists, beast, citadels.
Action / Event
MechanicAction / Event is a board game mechanism focusing on its core action pattern. Examples: 1960-the-making-of-the-president, hegemony-lead-your-class-to-victory, labyrinth-the-war-on-terror-2001.
Action Points
MechanicAction Points is a board game mechanism focusing on its core action pattern. Examples: a-feast-for-odin, above-and-below, altiplano.
Action Queue
MechanicAction Queue is a board game mechanism focusing on its core action pattern. Examples: alchemists, black-rose-wars, black-sonata.
Action Retrieval
MechanicAction Retrieval is a board game mechanism focusing on its core action pattern. Examples: ankh-gods-of-egypt, aquatica, arcadia-quest.