Once-Per-Game Abilities
MechanicOnce-Per-Game Abilities is a board game mechanism focusing on its core action pattern. Examples: 7-wonders-duel, aquasphere, battlestar-galactica-the-board-game.
Games: 19Avg complexity: 2.62/5
Buy / Support
This page contains affiliate links. If you buy through them, we may earn a commission at no extra cost to you.Top Games using Once-Per-Game Abilities
Search games →Finspan
Year: 2025
end-game-bonuseshand-managementonce-per-game-abilities
Bomb Busters
Year: 2024
communication-limitscooperative-gamededuction
Wyrmspan
Year: 2024
end-game-bonuseshand-managementonce-per-game-abilities
Zoo Vadis
Year: 2023
briberyhidden-victory-pointsnegotiation
Brazil: Imperial
Year: 2021
card-play-conflict-resolutioncontractsgrid-movement
Under Falling Skies
Year: 2020
dice-rollingmodular-boardonce-per-game-abilities
Watergate
Year: 2019
action-eventcampaign-battle-card-drivenconnections
Wingspan
Year: 2019
action-queuedice-rollingend-game-bonuses
Heaven & Ale
Year: 2017
grid-coveragehighest-lowest-scoringonce-per-game-abilities
Hero Realms
Year: 2016
deck-bag-and-pool-buildingdelayed-purchasehand-management
7 Wonders Duel
Year: 2015
end-game-bonusesincomemelding-and-splaying
Coffee Roaster
Year: 2015
deck-bag-and-pool-buildingmemoryonce-per-game-abilities
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