Board Game Mechanics
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Once-Per-Game Abilities

Mechanic

Once-Per-Game Abilities is a board game mechanism focusing on its core action pattern. Examples: 7-wonders-duel, aquasphere, battlestar-galactica-the-board-game.

Mechanics IndexA–Z SliceThemes Hub
Games: 19Avg complexity: 2.62/5

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Top Games using Once-Per-Game Abilities

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Finspan
Year: 2025
45–60
end-game-bonuseshand-managementonce-per-game-abilities
Bomb Busters
Year: 2024
30
communication-limitscooperative-gamededuction
Wyrmspan
Year: 2024
90
end-game-bonuseshand-managementonce-per-game-abilities
Zoo Vadis
Year: 2023
20–40
briberyhidden-victory-pointsnegotiation
Brazil: Imperial
Year: 2021
100
card-play-conflict-resolutioncontractsgrid-movement
Under Falling Skies
Year: 2020
20–40
dice-rollingmodular-boardonce-per-game-abilities
Watergate
Year: 2019
30–60
action-eventcampaign-battle-card-drivenconnections
Wingspan
Year: 2019
40–70
action-queuedice-rollingend-game-bonuses
Heaven & Ale
Year: 2017
60–90
grid-coveragehighest-lowest-scoringonce-per-game-abilities
Hero Realms
Year: 2016
20
deck-bag-and-pool-buildingdelayed-purchasehand-management
7 Wonders Duel
Year: 2015
30
end-game-bonusesincomemelding-and-splaying
Coffee Roaster
Year: 2015
10–30
deck-bag-and-pool-buildingmemoryonce-per-game-abilities
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